About After the Save
After the Save is a retro gaming blog for adults who still think about the games they grew up with — but don't have time for hype, rankings, or nostalgia goggles. It's written by me, Curtis Bellamy. I'm 41, I live in Milwaukee, Wisconsin, and I've been playing games long enough to remember renting cartridges on Friday nights and reading the manual in the back seat on the way home.
This blog exists to answer one question: does this old game still hold up today? Not "was it important?" Not "did we love it?" But when you sit down tonight, with work tomorrow and maybe an hour to spare, is this classic actually worth your time?
Who I Am
I'm a lifelong gamer who came up through the SNES, PS1, Dreamcast, and early PC eras. Those are the games that shaped me, and they're still the ones I return to most. By day, I work as an operations manager for a regional packaging company — which means I spend my hours solving practical problems and my nights returning to old games with a more patient eye.
I'm not a developer. I'm not a media insider. I'm not a collector with a sealed-game museum in my basement. My credibility comes from something simpler: decades of actual play, a strong memory for how games felt when they were new, and an even stronger instinct for noticing what survives outside nostalgia.
I'm married, with a daughter who's ten. I love old movies, VHS-era visual culture, CRTs, and a small but carefully chosen vinyl shelf. I read science fiction and fantasy — mostly older paperback series and quiet cult classics. On weekends, I tinker with retro consoles, controller mods, cables, and display setups. And most nights, after the house gets quiet, I make coffee too late and write first drafts past midnight.
Why This Blog Exists
I started After the Save because I got tired of two things: hype that treats every classic like a sacred relic, and cynicism that treats every old game like a museum piece that can't be judged. There's a middle ground between those two, and it's where I want to write.
The retro gaming space is full of voices telling you that the game you loved is either secretly the greatest thing ever made or actually overrated and bad. Neither of those takes is honest. The real answer is usually somewhere in between — a game can be important without being easy to recommend, and a game can be flawed without being a failure.
I also started this blog because I needed it myself. I kept going back to old games and being surprised — sometimes delighted, sometimes disappointed, never quite sure what I'd find. Writing about those experiences forced me to be honest about what was actually on the screen, not what I remembered being there. That honesty is the whole point of the site.
What I Believe
The signature line of this blog is simple: a game doesn't stay good just because you loved it first.
I believe nostalgia is a feeling, not an argument. I believe emotional attachment deserves respect, but it doesn't override judgment. I believe some classics survive contact with adulthood, and some don't — and both outcomes are worth writing about.
I also believe the opposite is true: a game doesn't stop being good just because it's old. Some of the best games ever made are twenty or thirty years old, and they still work because they were built with care, restraint, and a clear sense of what they wanted to be. My job is to figure out which games those are, and to tell you honestly what I find.
What This Blog Won't Do
I'm not here to tear games down for sport. There's enough rage-bait content about "overrated classics" already, and it's boring.
I'm not here to sell you nostalgia. Saying "this game was great because I played it in my basement in 1997" tells you nothing about whether it works now.
I won't pretend that emotional attachment is the same as quality. A game can be a personal favorite and a bad recommendation. Both things can be true at once, and part of being honest is saying so.
I won't write to sound smarter than the reader. This blog is a conversation, not a lecture. If I can't explain something in plain English, I don't understand it well enough to write about it.
What You'll Find Here
The blog is built around four columns, each with its own rhythm.
Second Run
The flagship of the site. Every week, I pick one classic game and replay it with a single question in mind: does this still work today? These are full retro replay essays — patient, detailed, and honest. Not quick takes, not score cards, not rankings. Just an adult player sitting down with an old favorite and reporting back on what he finds.
Memory vs. Reality
A shorter, sharper column about the gap between what we remember and what we actually experience when we replay old games. Controls, pacing, save systems, camera problems — the design choices that felt fine in 1998 and feel punishing now. These pieces aren't takedowns. They're honest corrections.
Living Room Static
A column about the analog textures of retro gaming: CRTs, scanlines, boot screens, disc swaps, loading chimes, old manuals, box art, and the strange comfort of late-night gaming in a dim room. It's less about whether a game holds up and more about why certain physical and sensory details still matter.
After Work Continue
The personal essay column. Writing about what it means to play games as an adult — after burnout, after hype, after adolescence. Less time, less patience, clearer taste. The slow realization that some classics are better left as memories, and that's not an insult.
How I Review Games
I don't use scores. I don't do rankings. I don't have a "top ten" list anywhere on this site. When I review a game, I sit down with it the way I would have when it was new — on original hardware when I can, on a CRT when it matters, with the lights off and the phone in another room. I take notes by hand. I play for as long as the game asks me to, and then I write about what happened.
I try to separate three things in every review: what the game was, what it is now, and what it meant to me personally. Those are different questions, and they have different answers. A game can be historically important and not worth replaying. A game can be a personal favorite and a bad recommendation. A game can be technically dated and still absolutely worth your time. The review exists to work through those distinctions honestly.
Why the Site Is Called After the Save
The name has two meanings, and I chose it for both.
The first is literal: the moment after you save a game. The pause. The decision to keep going or stop for the night. That moment is where this blog lives — in the space between playing and reflecting.
The second is deeper: what happens after the first love is gone. After the save file is written. After the moment has passed. What do you do with a game you loved twenty years ago, when you're forty-one and your time is finite and your standards are higher? Do you replay it? Do you leave it alone? Do you hold the memory without testing it? Those are the questions this blog exists to explore.
Some games survive contact with adulthood. Some don't. And some games are better as memories — not because they failed the test, but because they never needed to take it. That's not an insult. It's a kind of respect.
Where to Find Me
If you want to follow along, the blog updates on a regular schedule — weekly Second Run essays, twice-monthly Memory vs. Reality pieces, twice-monthly Living Room Static columns, and weekly After Work Continue essays. There's no newsletter yet, but there might be one eventually. For now, the best way to keep up is to just check back, or follow along on whatever RSS reader you prefer.
If you want to reach me, you can find a contact link in the footer. I read everything, and I try to respond when I can. I'm not on social media much — I'd rather spend the time playing games and writing about them — but I'm not hard to reach.
Thanks for stopping by. Pull up a chair. We've got a lot of old games to revisit, and we'll be honest about what we find.